message to mac

Mac, I appreciate your latest commercial touting “iLife” and pointing out the key Windows application – calculator. I do wish you had mentioned a few other nice Windows applications which one might be hard-pressed to run on Mac. These include:

Battlefield 2
Elder Scrolls IV: Oblivion
Age of Empires III
Need for Speed
F.E.A.R.
Crysis
Anything else remotely fun

You’ll always have your really slick iCrap though. Get back to me when you find something entertaining.

7 thoughts on “message to mac

  1. saw this commercial. oh boy, was it funny.
    but not in the way mac intended it to be.

  2. Well. Here is what i found ridiculous about the commercial. Mac was talking about all these prepackaged applications that came with Windows. However, if we think back, we remember that Windows used to come with many very useful applications such as Office, Word, Excel, Powerpoint, etc. The whole lot. I believe it was Mac that actually started the lawsuit complaining that Microsoft held a monopoly on the OS market because they prepackages software with the OS.
    So.
    Mac. Very hypocritical.
    PC > Mac.
    ——PLUS——–
    I love the way that Macs are going to switch to the Intel architecture. So all you stupid mac users who are like “We don’t get viruses.” It’s mostly because of the obscure assembly language that macs use now. But get ready, because as soon as the architecture switches, it’s going to be as easy to hack a mac as any other PC with Windows Vista.

  3. Macs have already begun using Intel processors. And, oddly enough, people have already taken the opportunity to install Windows on such systems instead of being stuck with the Mac OS.

  4. Haha, I haven’t heard that they already did it. But, viruses will work just as well against macs as they will for pc’s.

    An idea just struck me.

    Macs are personal computers. Why should we continue to discern between Macs and Windows operated machines?

    PS. I hear Vista is going to blow XP out of the water, and I’m sure along with that, OSX will be, too. Since I’m a gamer (a.k.a. I couldn’t live with OSX.), it’s really good news that Windows is getting rid of their GDI, so software can directly communicate with the graphics hardware installed on your computer. Experts say that it should increase performance of gaming up to 40% from XP. (All this info is taken from PC Magazine, to cite material.)

  5. Umm, wouldn’t the GDI be DirectX? If so, they aren’t getting rid of it, but they’re completely redoing it. DirectX 10 (we’re on 9.0c now, I believe) should provide substantial gains in gaming and is incompatible with operating systems prior to Vista (i.e. Windows XP). Vista will include an emulator for DirectX 9 programs so older games will run, much like the “compatibility” tab WinXP has for Windows 98/95 programs.

  6. umm.. its really hard to explain the GDI. I picked up a book on microsoft’s very early versions of windows, and it explained the way that windows handles information.
    GDI stands for Graphics D…. Interface. (forget what the D stands for. This was created in the very earliest versions of Windows, because as everyone well assumes, Windows was the first graphic user interface. This made it necessary for Windows to incorporate a graphics handler.
    The graphics handler at this stage was a very basic one, and its only functions really consisted of drawing words, lines, pictures, and making new “Windows”.
    So.. if i can remember the diagram correctly….
    (keep in mind this is how it used to be in the early 90’s)
    When a program wants to draw something to the monitor, it has to ask the Operating System to perform tasks in terms that Windows can understand. This data is then shifted to the area of the system in which it is needed. I think there are 3 major parts of a Windows system (Input, Peripherals[output], and Internal) The GDI was a sub-branch of the Peripherals system.
    SO,
    after the data gets to the GDI, it gets translated into code that the graphics hardware can understand by means of the drivers (both the graphics card drivers, and OS drivers like DirectX).
    And from the graphics card, the does then performs a similar function to take the input from the OS, and write it out to the monitor (or viewing device).
    As you can clearly see, this is a very round about method, and yes, there is a better way now.
    .
    .
    The way it should work in Vista (in Trey Terms)
    The program asks to make a new Window.
    Windows makes the Window to the instruction’s specifications.
    The program is then given processor time (according on what is needed via window size, priority, and the like.) Where, the program talks to the CPU in your computer and converts its own code to GPU code using the drivers installed on windows.
    The difference isn’t so much in the process, but in the cut down on data that has to be transferred around your system.
    So……..
    DirectX isn’t THE GDI on Windows, but it is a component. DirectX is a utility to minimize input and maximize output. I will look into it more, but i know that OSX does something similar to what Vista will have. And this is the KEY (if not only) reason why people use Macs for doing graphic design…
    So.. my conclusion: Vista will make OSX the underdog at Graphics.

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