battlefield’s new

http://blogs.battlefield.ea.com/bf2_2142/archive/2009/08/27/battlefield-2-update-v1-50-is-almost-here.aspxAfter all the time waiting and speculating, the v1.5 patch for Battlefield 2 is going to be officially released in less than a week. On Tuesday, September 1st, the patch will be made available for everyone and it includes some changes that might make the game actually worth playing again.

UPDATE 9/1: THE 1.5 PATCH IS NOW AVAILABLE

From the official announcement here, we see what made the final cut for the update:

Features:

    Additional support for Windows Vista
    Added Highway Tampa as a required map
    Added a new map called Operation Blue Pearl
    Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players
    Added Widescreen support
    Allowed BF2.exe to use more than 2Gb RAM
    Added support for the Novint Falcon controller

Gameplay Tweaks:

    Changes made to both the J10 and F35B to make them more balanced
    AA targeting tweaked to make it more effective
    Added checks to prevent “runway grieving”
    Various changes made to prevent cheating
    Tweaked the hit detection, hits will be more accurate to the model
    Fixed occasional connection drops after being on a server a couple of minutes
    Prevented use of mouse wheel to provide speed boost to vehicles
    Prevented use of mouse wheel to exploit parachutes
    Players can now pass claymores by going prone
    Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley
    Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)

Bug Fixes:

    Fixed the issue where picking up a players kit would cause CTD
    Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1
    Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings
    Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC’s control when they capture the Airfield flag
    Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon
    Changed a PLA FAV to MEC FAV on Road to Jalalabad
    Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses
    Included a delay after weapon switch for the Bizon (PP-19) to 0.666
    Updated the F35B’s lock delay to 1 second instead of 1.5 seconds to match other aircraft
    Changed the Humvee camo on Taraba Quarry to be the correct design
    Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5
    Updated the G36E HUD to react the same as other weapons during sprint

I must say, that sounds pretty good to me (except for the thing about runway grieving). Anything that reduces the hackers and adds that much new content for free is quite impressive. Perhaps this calls for a Tards revival..?

2 thoughts on “battlefield’s new

  1. I must say I’m excited to play the new free software included in the patch. I think after I get good and pissed off with armored fury and euro force, I will once again drop off the bf2 grid. I can’t help but point out the patch’s most obvious sub-par characteristic, which is of course the blatant throwing of the blind eye towards sandbag malfunction. As soon as one bullet pops me in the head after I duck down, I will immediately alt f4, find something close to me (probably my microphone, which is now in 3 pieces), and throw it as hard as i can against the wall.

  2. I don’t think sandbags were intended to be foolproof, but the improved hit detection should definitely help out there.

    I too am excited about the new maps, but foresee myself going back to Wake most of the time – especially if the J10s are less potent and the AA is more effective.

    What do you think about being able to sneak past claymores? It won’t alleviate claymore spamming on Karkand, but it nerfs them a little.

    Oh, and I like the widescreen support and whatever “support for Vista” means (in time for Windows 7).

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