Well those were a few frustrating rounds. Of course I’m talking about Battlefield 2, and its new v1.50 patch that came out today.
I hate the new “prone deviation.” Perhaps it’s more realistic now – it makes your crosshairs less accurate immediately when you flop to the ground – but it breaks the way I play. It’s like needing to learn how to engage in combat all over again, and I’m too old for that nonsense. Ordinarily, if someone’s shooting at me, I want to hit the deck and use the added stability of the ground to make my shots that much more accurate. I was quick at it, and pretty good. But now…
I fall to the ground and see my bullets flying awkwardly around, no where near my intended target. So I’m now forced to either just crouch to a knee, which leaves me as a larger target, or hope that I’m already on the ground when someone walks up to me, which encourages camping. Ergo, I usually die.
As for the runway grieving fix, I only tried to force one time, with much success. I’m not sure if it’s fixed or not, but apparently it’s not perfect (go figure).
The widescreen support has a limited number of resolutions. I’m not sure if I’m going to keep playing on 1920×1280, since it’s so taxing on my system, but it’s the only one that seems to truly fit my aspect ratio.
For what it’s worth, I didn’t crash in the hour or so that I played, and there were several opportunities for me to do so. That’s always a good sign.
My experiences with the jets, anti-aircraft, and Blackhawks were limited. They don’t appear to be drastically different though.
Top it all off with the fact that my mouse sensitivity is all over the place because of the screwed up Setpoint software from Logitech and you’ve got the makings for a traditionally upsetting Battlefield experience. And that’s something we’ve all been missing.