Tag Archives: bf2

some more bf3 thoughts

The soldier on EA’s new site for Battlefield 3 shows remarkable attention to detail. The large points are there, such as his M4 firearm and authentic uniform. But it’s got all the little touches as well, and one that stuck out to me was the “NKDA” patch on his chest. Years ago I might have ignored this, but I now know this as an indication of “no known drug allergies,” a very useful piece of information for field medics who might need to treat this soldier without taking a full medical history. What else can we glean from this soldier? Well, we know he’s right-handed, and also that he’s impervious to flames – most likely due to a defect in his C-fibers or the transmembrane proteins responsible for heat reception. I doubt these facts come into play once the game is released later this year, but it could be good to know. ūüėČ

EnterBF3.com has a breakdown of the trailer, pointing out that the factions shown are the U.S. and Russians, with vehicles very similar (or identical) to those in Battlefield 2. And delving into the pre-order pages on Amazon and Gamestop uncovers mention of “drag[ging] your fallen comrades into safety,” which seems like a pretty cool gameplay mechanic if it works as described. It was a bit strange for medics to be diving all over the streets in BF2, whipping out defibrillators left and right.

Now that I think about it, is anyone disappointed that the PC version caps out at 64 players? True, recent versions of Battlefield have dumbed the limit down so that we’re used to less, but Battlefield 2 could handle 64 players in 2005. Computers are better, Internet connections are faster…it just seems that 100 or more players should be a possibility by now. I imagine the chaos would be even more fun on a massive battlefield with targets everywhere. Sony’s MAG can handle 256 players at once. Alas, DICE didn’t see it as a necessity.

Additionally, DICE has said that BF3 will have a singleplayer campaign and co-op to augment the multiplayer experience. I remember when I first got Battlefield 1942 thinking it was strange, or a bit lazy, that the game had no singleplayer component – but now I’m actually worried that they’re including one. It shows that not all their energy is going into the multiplayer, which is the crux of the game, and the inclusion of such modes is definitely a product of the game being released on consoles. I’ll reserve judgment for now.

The limited edition of BF3 is available to pre-order now from major retailers, although no one knows what the limited edition entails yet. Amazon has the release date cautiously listed as December 31st, 2011, but the game will most likely be released well before that.

new battlefield 3 details

Productivity in late 2011 is looking less and less likely. The Elder Scrolls: Skyrim is coming out in November, and now confirmation of this…

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/02/04/battlefield-3-is-coming-preorder-now.aspx##Battlefield 3 is slated for a Fall 2011 release. The early tidbits revealed about the game are promising: “the return of jets, prone, and 64-player multiplayer.” That plunges us straight into our first point: having just tried out the Crysis 2 demo on Xbox 360, my disdain for console shooters has been reinforced. Even if it’s ported, BF3 will be better on PC than PS3 or 360. And that’s not to say it will be a straight console port, because the prone functionality and larger multiplayer limit for PC, in conjunction with previous remarks from BF3 developers, suggest that DICE haven’t completely forgotten their roots. BF:1943 was recently cancelled for the PC, which upset some, but it was supposedly to ensure that BF3 would be the best game ever – and 1943 wasn’t very much fun anyway.

The teaser trailer doesn’t reveal much, but we know the environments will be highly destructible, and graphics should be amazing (the Frostbite 2 engine is in use here). We will have to wait to get the big questions answered. Is there regenerating health? Are there ridiculous “perks” and upgrades that make the playing field uneven? Will there be a commander, and how will squads function? What about mod tools? How have they compromised the game in response to consoles and the sickening success of the inferior Call of Duty series? And the rest of the issues I mentioned earlier

I haven’t been able to get into Bad Company 2 – it has a learning curve. BF2 probably had a similar curve, and it took a plethora of patches to make it playable, but it ended up all right. That said, BF3 is heralded as being the “true successor to BF2,” so hopefully some of my gripes with BC2 will be irrelevant. I think it may have to do with modern combat in general, however. As new technology is added to these shooters, making the games faster-paced and making most gunfights last less than a second, a part of me longs to go back to the drawn-out battles of 1942, with single-fire bolt-action rifles and a hint of strategy involved. I wouldn’t be surprised to see a 1942 “expansion” for this game in the future, since the team had success with the reinventing of Vietnam on the BC2 engine. But that’s further down the road.

For now, we await the return of the true first-person shooter, and hope that it’s pure, with minimal screw-ups from its developer and cash-hungry publisher.

colonel, at long last

Colonel ACTION_Gandhi. It has a nice ring to it.

No ridiculous “kill streaks,” no “perks,” and no unnecessary pomp and circumstance accompany these promotions…only a feeling of personal accomplishment.¬†It only took two more years of playing a game I thought long abandoned.¬†Yes, the “final promotion” was not actually final, and nor was the one before that, or the one before that…but now, sitting a hefty 30,000 points shy of the rank of Brigadier General, with Battlefield 2 aging, Battlefield 3 on the horizon, and¬†real life beginning full-swing (it’s for the best), the once peaceful Indian assassin will accept his desk job as the sun sets on his fine career. I will say this with an air of certainty: ACTION_Gandhi¬†will forever be a Colonel.

Playing a game for 1000 hours can certainly endear it to your heart, and allow you to know its joys and sorrows: having to evade aimbots, vendettas, noobs, jet whores, and oh so much more has made the successes so much more satisfying. It is said that it takes 10,000 hours to become an expert at any one thing, but sometimes being one tenth of an expert is good enough. Over 54,000 kills, and over 9,000 revive points, with a commander score over 11,000…ranking within the top 1500 in global score among players in the United States, with accuracy ranking just over 300…and a kill/death ratio ranking 631st in the world, ACTION_Gandhi has left his mark.

Only time will tell what the future holds, but one thing’s for certain: Battlefield 3 better be the kind of game that’s worth playing for at least six years, or it will be nothing short of a failure.

bf2 patch 1.5 thoughts

Well those were a few frustrating rounds. Of course I’m talking about Battlefield 2, and its new v1.50 patch that came out today.

I hate the new “prone deviation.” Perhaps it’s more realistic now – it makes your crosshairs less accurate¬†immediately when you flop to the ground –¬†but it breaks the way I play. It’s like needing to learn how to engage in combat all over again, and I’m too old for that nonsense. Ordinarily, if someone’s shooting at me, I want to hit the deck and use the added stability of the ground to make my shots that much more accurate.¬†I was quick at it, and pretty good. But now…

I fall to the ground and see my bullets flying awkwardly around, no where near my intended target. So I’m now forced to either just crouch to a knee, which leaves me as a larger target, or hope that I’m already on the ground when someone walks up to me, which encourages camping. Ergo, I usually die.

As for the runway grieving fix, I only tried to force one time, with much success. I’m not sure if it’s fixed or not, but apparently it’s not perfect (go figure).

The widescreen support has a limited number of resolutions. I’m not sure if I’m going to keep playing on 1920×1280, since it’s so taxing on my system, but it’s the only one that seems to truly fit my aspect ratio.

For what it’s worth, I didn’t crash in the hour or so that I played, and there were several opportunities for me to do so. That’s always a good sign.

My experiences with the jets, anti-aircraft, and Blackhawks were limited. They don’t appear to be drastically different though.

Top it all off with the fact that my mouse sensitivity is all over the place because of the screwed up Setpoint software from Logitech and you’ve got the makings for a traditionally upsetting Battlefield experience. And that’s something we’ve all been missing.

battlefield’s new

http://blogs.battlefield.ea.com/bf2_2142/archive/2009/08/27/battlefield-2-update-v1-50-is-almost-here.aspxAfter all the time waiting and speculating, the v1.5 patch for Battlefield 2 is going to be officially released in less than a week. On Tuesday, September 1st, the patch will be made available for everyone and it includes some changes that might make the game actually worth playing again.

UPDATE 9/1: THE 1.5 PATCH IS NOW AVAILABLE

From the official announcement here, we see what made the final cut for the update:

Features:

    Additional support for Windows Vista
    Added Highway Tampa as a required map
    Added a new map called Operation Blue Pearl
    Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players
    Added Widescreen support
    Allowed BF2.exe to use more than 2Gb RAM
    Added support for the Novint Falcon controller

Gameplay Tweaks:

    Changes made to both the J10 and F35B to make them more balanced
    AA targeting tweaked to make it more effective
    Added checks to prevent “runway grieving”
    Various changes made to prevent cheating
    Tweaked the hit detection, hits will be more accurate to the model
    Fixed occasional connection drops after being on a server a couple of minutes
    Prevented use of mouse wheel to provide speed boost to vehicles
    Prevented use of mouse wheel to exploit parachutes
    Players can now pass claymores by going prone
    Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley
    Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)

Bug Fixes:

    Fixed the issue where picking up a players kit would cause CTD
    Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1
    Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings
    Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC’s control when they capture the Airfield flag
    Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon
    Changed a PLA FAV to MEC FAV on Road to Jalalabad
    Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses
    Included a delay after weapon switch for the Bizon (PP-19) to 0.666
    Updated the F35B’s lock delay to 1 second instead of 1.5 seconds to match other aircraft
    Changed the Humvee camo on Taraba Quarry to be the correct design
    Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5
    Updated the G36E HUD to react the same as other weapons during sprint

I must say, that sounds pretty good to me (except for the thing about runway grieving). Anything that reduces the hackers and adds that much new content for free is quite impressive. Perhaps this calls for a Tards revival..?

1.5 has arrived

http://www.unitedspongebob.com/page.php?page=patchybioSome thought the day would never come, but the beta version of the v1.50 patch for Battlefield 2 has been released. I just mentioned it recently, but if you’ve forgotten, it’s mainly fixes and a new map, and things that should make the game more enjoyable overall. Some links to mirrors may be found in this thread; I’m getting the torrent right now.

Unfortunately, I have two tests tomorrow and a test on Friday, so I won’t be able to truly enjoy this amazing gift until an undisclosed time. But there are few servers running it now anyway, so it may not be too big a loss. Everyone thank DICE for putting so many dedicated people behind the game.

bf2 patch v1.50

It’s great when companies continue to support their games. Despite the odds, people still play Battlefield 2, and they’ll be reassured to know that patch 1.50 is still being developed with an open beta possibly coming in a month or so. Here’s the change log, for anyone interested:

UPDATE 9/1: THE 1.5 PATCH IS NOW AVAILABLE
(Update 8/27: The updated and complete change log can be found here.)

============
Update v1.50
============
FEATURES
– Additional support for Windows Vista.
– Added Highway Tampa as a required map.
– Added a new map called Operation Blue Pearl.
GAMEPLAY TWEAKS
– Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched.
– AA targeting tweaked to make it more effective.
– Added checks to prevent “runway grieving”.
– Various changes made to prevent cheating.
– Tweaked the hit detection, hits will be more accurate to the model.

http://www.totalgamingnetwork.com/main/showthread.php?t=188344The new map will involve Chinese urban combat. Of note is the amelioration of “runway grieving,” which would not let a teammate punish his friendly pilot if he gets team killed on the runway, and the pilot will lose no points. That’s a terrible, terrible change, and it’s clear that DICE has caved to the vocal minority who found this technique annoying. The changes involving security of the game are much needed, however, and could actually make it more enjoyable.

It is disappointing that they addressed so little of what I complained about two years ago on my “battlefail” post. Maybe in 1.51…

(Update 4/23: The beta patch is now available.)

major malfunction

http://battletracker.com/index.php?page=BF2PlayerStats&pid=43413408Today’s a big day – I finally reached a video game milestone to be proud of. I have achieved 1000 team kills in BF2. It probably happened a couple of days ago and I didn’t notice, but regardless, I have either willfully or accidentally eliminated 1,003 friendly fighters during my tour of duty as a virtual soldier. Compared to 47,505 enemy kills, that’s something to be quite proud of.

And why should I deserve admiration for so many seemingly errant slayings? Well, most people who play the game probably deserve it. But it really just shows that I know what it takes to win; there’s no distinguishing between friend and foe when personal glory is on the line.

Still, I have to acknowledge those who are superior to me, and I have a long way to go to catch up with the revered SQLDIER and his astonishing 1,982 team kills. The celebration will really be warranted when he reaches 2000 TKs. Of the 39,623 total lives he has taken, a whopping 5% have been his own teammates. Keep up the good work, Captain.

Finally, no discussion of team killing could be complete without at least mentioning kentucky_teamkiller and his 201 TKs. While that may not sound impressive, he’s only played the game for 19 hours, so that averages out to a team kill every five minutes or so. How he showed that much restraint I’ll never know.

If you want to see how it’s done, don’t forget about the Tards Team Antics video over on the Battlefield 2 page.